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I'm looking to try and write a chess AI. Is there something I can use on the .NET framework (or maybe even a chess program scripted in Lua) that will let me write and test a chess AI without worrying about actually making a chess game?

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Here are some basic concepts that will help us create a simple chess AI in .NET :

  • move-generation

  • board evaluation

  • minimax

  • alpha-beta pruning.

At each step, we will improve our AI algorithm with one of these time-tested chess-programming techniques. it will demonstrate how each affects the algorithm’s playing style.

You can view the final AI algorithm here on GitHub.

For the complete knowledge of the above-mentioned concepts, you can refer the following link:https://www.codeproject.com/Articles/36112/Chess-Program-in-C

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