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What I'm trying to do with MRS is to teach myself some basic AI; what I want to do is to make a rocket entity, with things such as vectored exhaust, and staging. Does anyone have an idea on how to make an entity that can fly? Or do I just need to constantly apply a force upwards?

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You can apply force with Simulation.Physics.PhysicsEntity.ApplyForce(). I think you'd do that in your entity's Update() method. But it depends if ApplyForce is actually applying an Impulse (a force for that frame only) or if it's really adding a persistent Force. I'm assuming its the former since I see no way of applying. In such cases, Update() is probably the right place. If it is persistent, you only need to do it when thrust levels change.

For more information regarding this, refer the following link: https://the-eye.eu/public/Books/IT%20Various/professional_microsoft_robotics_developer_studio.pdf

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