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What I'm trying to do with MRS is to teach myself some basic AI; what I want to do is to make a rocket entity, with things such as vectored exhaust, and staging. Does anyone have an idea on how to make an entity that can fly? Or do I just need to constantly apply a force upwards?

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You can apply force with Simulation.Physics.PhysicsEntity.ApplyForce(). I think you'd do that in your entity's Update() method. But it depends if ApplyForce is actually applying an Impulse (a force for that frame only) or if it's really adding a persistent Force. I'm assuming its the former since I see no way of applying. In such cases, Update() is probably the right place. If it is persistent, you only need to do it when thrust levels change.

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