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in AI and Deep Learning by (50.5k points)

I'm trying to learn Prolog. This is my first steps with this language. As for exercise, I want to write a program that can recognize some poker hands (Straight flush, Four of a kind, Full house, etc.).

I'm looking for a good card representation in Prolog. I need to have the possibility to check if one card is bigger than the other if cards are suited and so one.

I have started with code:

 rank(2).

rank(3).

rank(4).

rank(5).

rank(6).

rank(7).

rank(8).

rank(9).

rank(t).

rank(j).

rank(q).

rank(k).

rank(a).

value(2, 2).

value(3, 3).

value(4, 4).

value(5, 5).

value(6, 6).

value(7, 7).

value(8, 8).

value(9, 9).

value(t, 10).

value(j, 11).

value(q, 12).

value(k, 13).

value(a, 14).

%value(a, 1).

suite(d).

suite(h).

suite(c).

suite(s).

rank_bigger(X, Y) :-

               value(X, A),

               value(Y, B),

               A > B.

That gives mi possibility to check if rank A is bigger than for example J.

But I'm not sure how to represent a single card. This representation should contain the rank of card and also suit. There is also some issue with Ace because Ace has rank 14 but it can be also 1 in straight.

So my question is how to represents cards if I want to make rules like:

isStraight(C1, C2, C3, C4, C5) :- 

                                  [...]

or

 isStraightFlush(C1, C2, C3, C4, C5) :- 

                                       [...]

I'm sure that this is a kind of simple question if you know the language, but it is not so easy to 'switch' thinking from languages like C or python. :-)

1 Answer

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by (108k points)

The task is:

  • Design a data structure and the associated methods to define and manipulate a deck of playing cards.

  • The deck should contain 52 unique cards.

  • The methods must include the ability to:

  1.   make a new deck

  2.   shuffle (randomize) the deck

  3.   deal from the deck

  4.   print the current contents of a deck

Each card needs to have a pip value and a suit value that constitute the unique value of the card. 

You can use Unicode and SWI to make good-looking programs...

:- op(200, xf, ♥).

:- op(200, xf, ♦).

:- op(200, xf, ♣).

:- op(200, xf, ♠).

:- op(200, xf, ♡).

:- op(200, xf, ♢).

:- op(200, xf, ♧).

:- op(200, xf, ♤).

main :- print([2♠,3♦,'K'♥,10♠,3♣]),

        isFlush(2♠,3♦,'K'♥,10♠,3♣).

isFlush(♥(_),♥(_),♥(_),♥(_),♥(_)).

isFlush(♦(_),♦(_),♦(_),♦(_),♦(_)).

isFlush(♣(_),♣(_),♣(_),♣(_),♣(_)).

isFlush(♠(_),♠(_),♠(_),♠(_),♠(_)).

For more information regarding the same, refer to the following link: https://rosettacode.org/wiki/Playing_cards

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