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in AI and Deep Learning by (50.2k points)

I'm developing a game with a zombie running around in a swamp. I want AIs to have functionality like "chase this target" or "run away". A major stumbling block is a pathfinding. Is there a good pathfinding/AI engine in XNA, or should I roll my own?

Does anyone have any experience with this:

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by (108k points)

Available  engines in AI for XNA:

  • SharpSteer

  • Simple AI

  • XNA Pathfinding Library

For better understanding, refer the following link:

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