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in AI and Deep Learning by (50.2k points)

I'm developing a game with a zombie running around in a swamp. I want AIs to have functionality like "chase this target" or "run away". A major stumbling block is a pathfinding. Is there a good pathfinding/AI engine in XNA, or should I roll my own?

Does anyone have any experience with this: http://www.codeplex.com/simpleAI?

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Available  engines in AI for XNA:

  • SharpSteer

  • Simple AI

  • XNA Pathfinding Library

For better understanding, refer the following link:

https://en.wikibooks.org/wiki/Game_Creation_with_XNA/AI/AI_Engines

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