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we are working on a little Java game, based on the game Blokus. Blokus-Manual

I'm a Java-beginner and plan to implement an advanced artificial intelligence. We already have a random AI (picks a random valid move) and an AI with a simple move-rating mechanism. We also want an AI which should be as good as possible (or at least very good ;) ).

The question is: Which AI-concept would be suitable for our purpose? The minimax-algorithm seems to be a valid choice, but how do you adapt it to a 4-player-game? Are there better concepts for a game like blokus?

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